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*is unsure* Does this work out?

Posted: 25 Jan 2006 06:25 am
by Silverevilchao
<img src=http://i4.photobucket.com/albums/y119/S ... ELPME2.png border=1> :oops:

It's a Bulbasaur. xD

It's also my first time shading and blurring on the GIMP program. So, what do you think? :oops:

Also, evil Photobucket refuses to keep the background transparent...

Posted: 25 Jan 2006 07:21 am
by thelonetiel
Are you sure you arent using Internet Explorer? IE doesnt support PNG transparency, and as far as I can tell, that image is transparent for me.

The image itself isnt that wonderful. You need some practice, as everyone does in the beginning. It will also be helpful to have more than one level of shading. The bulb shouldnt cast that much of a shadow, and the undersides of his legs should get less light than the rest of the body, creating a shadow on those. Try studying other's art, Aqua has a recent post with some of her work. See where the light source is and how it effects the falling shadows.

Studying anatomy would be helpful as well. ^^

Posted: 25 Jan 2006 03:02 pm
by Silverevilchao
thelonetiel wrote:Are you sure you arent using Internet Explorer? IE doesnt support PNG transparency, and as far as I can tell, that image is transparent for me.

The image itself isnt that wonderful. You need some practice, as everyone does in the beginning. It will also be helpful to have more than one level of shading. The bulb shouldnt cast that much of a shadow, and the undersides of his legs should get less light than the rest of the body, creating a shadow on those. Try studying other's art, Aqua has a recent post with some of her work. See where the light source is and how it effects the falling shadows.

Studying anatomy would be helpful as well. ^^
Yeah. ^^;;

I'll work on it! :D

Posted: 25 Jan 2006 09:54 pm
by Guest
I don't understand shading. :wink:

Posted: 26 Jan 2006 01:40 am
by Ziggy nli
Anonymous wrote:I don't understand shading. :wink:
The theory behind it isn't hard, but the practise is.
Basically, you have to decide on a light source before you can shade anything. Where is the light coming from? Lets say we're in a room with a lamp in the corner, thats your light source. The side of the character which is closest to the lamp will be paler and the side which is furthest away will have the darker tones. Things that jut out, like noses and sometimes cheeks will catch light whereas things which are sunken in, like eyes or indentations in the skin (temples, as an example) will generally be dark.

If you're drawing something that actually exists, like a bowl of fruit, its pretty easy to look at an existing bowl and see exactly where to shade. But when you're drawing something from your own head, like a character you've invented, there often isn't anything similar enough to reference so you have to do somethinking. Imagine the character as genuinely being 3d, not a flat image. Imagine where he'd curve in real life, where the light would hit and where it wouldn't reach.
Its something that comes with practise, and observing things. I draw rats, or animals in general, but I still look at human faces and see where the shading is on them because it can be applied to animals, just tweaked a bit.
Its something Im still learning. I know when it doesn't look right, And I know when it does, but a lot of it is trial and error.